Iso 3d with sprite stacking and render to texture
A while back I posted about my pseudo 3d isometric experiment: https://yonnyzohardesignblog.blogspot.com/2020/04/pseudo-3d-isometric-view.html The original code painted a world pixel by pixel from various bitmaps, sliced into layers that resembled a fake 3d "cake" layering effect. I kept working on it and developed the idea a little. The original code simply spread out houses and trees around the player. I wanted to create an actual map grid I could then have more control over. Also, the old code was actually VERY slow, running redundant iterations that slowed things down significantly. I created a grid and set trees and houses in set tiles, and even added ground tiles - all drawn pixel by pixel. At first glance it looked great, but then I rotated the player, and a serious bug emerged. The tiles surrounding the player kept their grid alignment when rotating around the player, but the ones farther away began moving out of alignment. This got worse the further a